MB64 Modding
GameMode: 0000203A
00 = Vanilla
01 = Cursed Mirror
Hotbar: 0000203B - 00002043. Modifiers: 00002044 - 0000204C
00 = Level Settings
01 = Save & Test
02 = Tile
03 = Slope
04 = Intangible Tile
05 = Power Star (Mod: 01 = Red Coins)
06 = Goomba (Mod: 01 = Huge, 02 = Tiny)
07 = Piranha Plant (Mod: 01 = Huge, 02 = Tiny)
08 = Koopa
09 = Yellow Coin
0A = Tile (No hotbar graphic?)
0B = Green Coin
0C = Outer Corner
0D = Inner Corner
0E = Red Coin
0F = Blue Coins (Mod 01 = Switch)
10 = Noteblock
11 = Cull Marker
12 = Bob-omb
13 = Chuckya
14 = Bully (Mod: 01 = Chill, 02 = Big, 03 = Big = Chill)
15 = Bullet Bill
16 = Heave-Ho
17 = Motos
18 = Tree (Mod: 01 = Palm, 02 = Spiky, 03 = Snowy, 04 = Farm, 05 = Dead)
19 = (Cursed Mirror) Item Box
1A = Mario Spawn
1B = Rex
1C = Podoboo
1D = Crablet
1E = Hammer Bro (Mod: 01 = Fire)
1F = Chicken
20 = Cosmic Phantasm
21 = Warp Pipe
22 = Badge
23 = Water
24 = Fence
25 = King Bob-omb
26 = Wiggler
27 = Bowser
28 = Moving Platform
29 = Bowling Ball
2A = Koopa the Quick
2B = Vertical Slope
2C = Slab
2D = Purple Switch
2E = Timed Block
2F = Recovery Heart
30 = Coin Formation
31 = Vertical Slab
32 = Sloped Corner
33 = Upper Gentle Slope
34 = Lower Gentle Slope
35 = Iron Mesh
36 = Thwomp
37 = Whomp
38 = Pole
39 = (Vanilla) Item Box
3A = Lakitu
3B = Fly Guy
3C = Snufit
3D = Amp
3E = Boo
3F = Mr. I
40 = Scuttlebug
41 = Spindrift
42 = Mr. Blizzard
43 = Moneybag
44 = Skeeter
45 = Pokey
46 = Bowser Bomb
47 = Flame
48 = Flamethrower
49 = Fire Spitter
4A = Fire Spinner
4B = Breakable Box
4C = Throwable Box
4D = Crazy Box
4E = Water Diamond
4F = (Vanilla) NPC
50 = (Cursed Mirror) NPC
51 = On-Off Button
52 = On-Off Block
53 = Wooden Platform
54 = Reinforced Box
55 = Showrunner
56 = Crowbar
57 = Conveyor
58+ = CRASH!
Music: 0000202B...D (Level, Race, Boss)
00-0D=SM64 OST
0E-1B=Cursed Mirror
1C-5F=ROM
60-66=Retro
67,68...=OFF
69,6D,71,75...=Jurassic Safari
6B=Gerudo Desert TP
7F=Endless Staircase
83=Gobi's Valley
9F=?Fanfare
A7=Xnaut
A3,FF=Comet Observatory
BB=Race Start
BF=The Show's Finale
C3=Frappe
DB=BowserMessage
DF=Mario2
E3=Floro Caverns
F7=Cosmic Castle
VERSION 1.1b
8B=Toad Message
Theme: 00002031
Star Coins (x20): 00002036
Water Level: 00002038
Level Size: 00002037
00=Small
01=Medium
02+=Large
Number of tiles: 0000204E-F
Number of objects: 00002050-1
Custom Textures: 00002052...B= Tile, 0000205C...65= Top
00=Grass
01=Grass (Old)
02=Smooth Grass
03=Dark Grass
04=Cave Grass
05=Orange Grass
06=Red Grass
07=Purple Grass
08=Sand
09=Ocean Sand
0A=Snow
0B=Snow (Old)
0C=Dirt
0D=Sandy Dirt
0E=Light Dirt
0F=Cave Dirt
10=Rocky Dirt
11=Dirt (Old)
12=Wavy Dirt
13=Wavy Dirt (Blue)
14=Snowy Dirt
15=Purple Dirt
16=Clay
17=White Stone
18=Cave Stone
19=Beige Stone
1A=Green Stone
1B=Mountain Stone
1C=Mountain Rock
1E=White Rock
1D=Green Rock
1F=Black Rock
20=Scorched Rock
21=Volcanic Rocks
22=Volcanic Wall
23=Basalt
24=Obsidian
25=Plum Concrete
26=Ocean Floor
27=Snowy Rock
28=Icy Rock
29=Cobblestone (1)
2A=Cobblestone (2)
2B=Cobblestone (3)
2C=Stone Bricks
2D=Desert Bricks
2E=Scorched Bricks
2F=Cave Bricks
30=Fortress Bricks
31=Brown Bricks (1)
32=Brown Bricks (2)
33=Castle Bricks
34=Red Bricks (1)
35=Red Bricks (2)
36=White Bricks (1)
37=White Bricks (2)
38=Ocean Bricks
39=Blue Bricks
3A=Mixed Bricks
3B=Checkered Tiling
3C=Castle Tiling
3E=Desert Tiling
3D=Blue Tiling (1)
3F=Blue Tiling (2)
40=Ocean Tiling (1)
41=Ocean Tiling (2)
42=Dark Tiling
43=Granite Tiling
44=Black Tiling
45=Grey Tiling
46=Diamond Pattern
47=Hex Tiling
48=Diamond Tiling
49=Block
4A=Smooth Block
4B=Mansion Wall
4C=Chiseled Wall
4E=Patterned Block
4D=Black Slabs
4F=Chiseled Block
50=Granite Block
51=Stone Slab
52=Castle Pillar
53=Mansion Pillar
54=Scorched Pillar
55=Planks (1)
56=Planks (2)
57=Dark Planks
58=Castle Planks
59=Docks
5A=Ship Planks
5B=Ship Decking
5C=Spooky Planks
5D=Mansion Roof
5E=Wood (Old)
5F=Scorched Wood
60=Metal Flooring
61=Metal Sheet
62=Metal Plating
63=Basement Plating
64=Desert Plating
65=Rusted Block
66=Carpet
67=Castle Wall
68=Roof
69=Castle Roof
6A=Blue Roof
6B=Window
6C=Lantern
6D=Hazard Stripes
6E=Rainbow Blocks
6F=Studded Tile
70=Yellow Block
71=Clock Platform
72=Clock Exterior
73=Flowers
74=Lava
75=Lava (Old)
76=Server Acid
77=Hazard Ice
78=Quicksand
79=Slow Quicksand
7A=Cosmic Void
7B=Mesh
7C=Fine Mesh
7D=Red Grille
7E=Red Mesh
7F=Pink Mesh
80=Clock Grille
81=Ice
82=Crystal
83=Screen
84=Retro Ground
85=Retro Brick
86=Retro TreeTop
87=Retro Tree
88=Retro Block
89=Retro BGround
8A=Retro BBrick
8B=Retro BBlock
8C=Retro WBrick
8D=Retro Lava
8E=Retro UnderwaterGround
8F=Minecraft Dirt
90=Minecraft GrassTop
91=Minecraft Cobblestone
92=Minecraft Stone
93=Minecraft LogTop
94=Minecraft LogSide
95=Minecraft Leaves
96=Minecraft Planks
97=Minecraft Sand
98=Minecraft Bricks
99=Minecraft Lava
9A=Minecraft FlowingLava
9B=Minecraft Glass
00002066...F= Top Textures enabled (01=Yes)
00002070=Fence (00=Wooden 1, 01=Wooden 2, 02=Wooden 3, 03=Barbed Wire, 04=Metal, 05=Netting, 06=Castle, 07=Stanchion, 08=Mansion, 09=Rope, 0A=Snowy 1, 0B=Snowy 2, 0C=Retro, 0D= Minecraft)
00002071=Pole (Standard Textures)
00002072=Iron Mesh (00=Grille, 01=Mesh, 02=Fine Mesh, 03=Red Grille, 04=Red Mesh, 05=Pink Mesh, 06=Clock Grille, 07=Desert Grille, 08=Cage Bars, 09=Retro, 0A=Minecraft)
00002073=Water (00=Default, 01=Swampy, 02=Retro, 03=Minecraft)
Trajectories: 00002075 - 00003014, 20 sets of 50 sets of 4 bytes: X, Y, Z, #(ends with FF)
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Terrain starts at 00003020, sets of 4 bytes: X(1X=Value+40)Y, YZ, Z(1Z=Value+40)Type, Direction.
Type:
20=Tile
08=Slab
04=Slope
0C=Outer Corner
10=Inner Corner
24=Virtical Slab
22=Virtical Slope
14=Sloped Corner
1C=Lower Gentle Slope
18=Upper Gentle Slope
28=Intangible Tile
30=Water
2A=Fence
2E=Mesh
2C=Pole
Objects after Terrain, sets of 8 bytes: Modifier, X, Y, Z, Object, Direction, Imbue, ?.
Objects:
00=Crash
01=
02=Star
03=Red Coin Star
04=Goomba
05=Big Goomba
06=Tiny Goomba
07=Piranha Plant
08=Big Piranha Plant
09=Tiny Piranha Plant
0A=Koopa
0B=Coin
0C=Green Coin
0D=Red Coin
0E=Blue Coin
0F=Blue Switch
10=Note Block
11=Bob-Omb
12=Chuckya
13=Bully
14=Chilly Bully
15=Bill Blaster
16=Heave-Ho
17=Motos
18=Tree (Modifier: 00,06+=Bubbly, 01=Palm, 02=Spiky, 03=Snowy, 04=Farm, 05=Dead,)
19=Item Box (Modifier [Vanilla / Cursed Mirror]: 00=Wing Cap / Rocket Boots, 01=Metal Cap / Vanetal Cap, 02=Vanish Cap / Koopa Shell, 03=Koopa Shell / Green Coin, 04=1 Coin, 05=3 Coins, 06=10Coins, 07+=Empty, 07=Red / Purple, 08=Blue / Nonrespawning(N) GRAY, 09=Yellow / (N)Purple, 0A-0D,= (N)Red / X, 0F=(N)Green / X, 17= Red / Cyan, 1E= Red / ?Yellow, 5F-6C,6E-71,73,75,77,79=X / ?Yellow, 6B=(N)Yellow / (N)?Yellow, 74=X / (N)!Yellow,)
1A=Spawn
1B=Rex
1C=Podoboo
1D=Crab
1E=Hammer Bro
1F=Fire Bro
20=Chicken
21=Cosmic Phantasm (Functional in Vanilla!)
22=Warp Pipe
23=Badge (Modifier: 00=Lava Boost, 01=Fall Damage, 03=Defense, 04=One Hit, 05=Gills, 06=Fins, 07=HP Regen, 08=Mana Regen, 09=Greed, 0A=Double Time, 0B=Magnet, 0C=Star Radar, 0D=Burn, 0E=Squish, 0F=Feather, 10=Weight, 11=Sticky, 12=Fast Foot, 13=Heal Plus, 14=Bottomless, 15=Slow Fall, 16=Brittle Burden, 17=Withering Burden)
24=King Bob-Omb
25=King Whomp
26=Big Boo
27=Big Bully
28=Big Chilly Bully
29=Wiggler
2A=Bowser
2B=Activated Platform
2C=Looping Platform
2D=Bowling Ball
2E=Koopa the Quick
2F=Purple Switch
30=Timed Block (Missing in v1.1)
31=Recovery Heart
32=Crash Metal Mario?
33=Thwomp
34=Whomp
35=Grindel
36=Lakitu
37=Fly Guy
38=Snifit
39=Amp
3A=Boo
3B=Mr. I
3C=Scuttlebug
3D=Bowser Bomb
3E=Fire Spinner (Modifier: 00=Length 2, 01=Length 3 ... )
3F=Coin Formation (Modifier: 00=Line, 01=Vertical Line, 02=Ring, 03=Vertical Ring, 04=Arrow, 05=Cross!, 06,07=8 Coins Together!, )
40=Red Fire
41=Blue Fire
42=Fire Spitter
43=Flamethrower
44=Spindrift
45=Mr. Blizzard
46=Moneybag
47=Skeeter
48=Pokey
49=Throwable Box
4A=Box
4B=Crazy Box
4C=Diamond
4D=Sign
4E=Bob-Omb Buddy
4F=OnOff Button (Modifier: 00=Red, 01=Blue, 02+=Red functioning as Blue)
50=OnOff Block (Modifier: 00=Red, 01=Blue)
51=Wooden Platform (Modifier: 00=Normal, 01=Thick)
52=Reinforced Box
53=Visible Cull Marker
54=Showrunner
55=Crowbar
56=Bullet Bill Mask
57...5B=NPC
5C=Conveyor
5D+=Crash
VERSION 1.1b
23=Badge (Modifier: 00=Lava Boost, 01=Fall Damage, 03=Defense, 04=One Hit, 05=Gills, 06=Fins, 07=HP Regen, 08=Mana Regen, 09=Greed, 0A=Double Time, 0B=Magnet, 0C=Burn, 0D=Squish, 0E=Feather, 0F=Weight, 10=Sticky, 11=Fast Foot, 12=Heal Plus, 13=Bottomless, 14=Slow Fall, 15=Brittle Burden, 16=Withering Burden, 17=Save Shatter Burden)
5D=Timed Block (Modifier: 00=Inverted)
5E=Visible Trigger Marker
5F=Trigger Star
Imbue:
VERSION 1.0
01=Star
02=Coin
05=Blue Coin
06=Red Button
07=Blue Button
VERSION 1.1
01=Star
02=3 Coin
03=1 Coin
04=Green Coin
05=Blue Coin
06=Red Button
07=Blue Button
08=Red Coin
09=Trigger
0A=Pipewrench
0B=Bullet Bill Mask
0C-32=Badge
NPC Modifiers (Dialog):
00:
Help! King Bob-Omb is causing
trouble for us. Can you help
us to defeat him?
01:
Help! King Whomp is causing
trouble for us. Can you help
us to defeat him?
02:
To get past this jump, you
need to do a triple jump
kick.
To do this, do a jump
kick, a double jump, and
finally a triple jump.
You'll gain extra height
when doing this jump.
03:
To get past this jump, you'll
need to do a trick called a
''Backwards Long Jump.''
First, initiate a long
jump. Hold [Z] and move
backwards. When you hit
the ceiling, mash [A] as
fast as possible, and you
will gain an immense
amount of backwards speed.
04:
Hello there!
05:
Hey, Mario! Is it true
that you beat the Big
Bob-omb? Cool!
You must be strong. And
pretty fast. So, how fast
are you, anyway?
Fast enough to beat me...
Koopa the Quick? I don't
think so. Just try me.
How about a race to the
mountaintop, where the
Big Bob-omb was?
Whaddya say? When I say
『Go,』 let the race begin!
Ready....
//Go!////Don't Go
06:
How's it going?
07:
What's up?
08:
Howdy!
09
Long time, no see! Wow,
have you gotten fast!
Have you been training
on the sly, or is it the
power of the Stars?
I've been feeling down
about losing the last
race. This is my home
course--how about a
rematch?
The goal is in
Windswept Valley.
Ready?
//Go//// Don't Go
0A
You've stepped on the
Wing Cap Switch. Wearing
the Wing Cap, you can
soar through the sky.
Now Wing Caps will pop
out of all the red blocks
you find.
Would you like to Save?
//Yes////No
0B
You've just stepped on
the Metal Cap Switch!
The Metal Cap makes
Mario invincible.
Now Metal Caps will
pop out of all of the
green blocks you find.
Would you like to Save?
//Yes////No
0C:
You've just stepped on
the Vanish Cap Switch.
The Vanish Cap makes
Mario disappear.
Now Vanish Caps will pop
from all of the blue
blocks you find.
Would you like to Save?
//Yes////No
0D:
You've collected every
star in the level!
Congratulations!
Do you want to exit?
Yes No
0E:
Wow! Another Power Star!
Mario gains more courage
from the power of the
castle.
Do you want to Save?
//You Bet//Not Now
0F:
You've just stepped on
the Vanish Cap Switch.
The Vanish Cap makes
Mario disappear.
Now Vanish Caps will pop
from all of the blue
blocks you find.
Would you like to Save?
//Yes////No
10:
Help! The Big Boo is causing
trouble for us. Can you help
us to defeat it?
11:
I'm the Big Bob-omb, lord
of all blasting matter,
king of ka-booms the
world over!
How dare you scale my
mountain? By what right
do you set foot on my
imperial mountaintop?
You may have eluded my
guards, but you'll never
escape my grasp...
...and you'll never take
away my Power Star. I
hereby challenge you,
Mario!
If you want the Star I
hold, you must prove
yourself in battle.
Can you pick me up from
the back and hurl me to
this royal turf? I think
that you cannot!
12:
To get past this quicksand,
you'll need to do a trick
called a ''Quicksand Ledge
Grab.''
First, grab the side of
the quicksand block. Then,
press ^. Right before
Mario finishes climbing up,
press [A] to jump and hold
the direction you want to
move.
Be extra careful
to never directly land
on top of the quicksand.
13:
Help! Big Bully is causing
trouble for us. Can you help
us to defeat it?
14:
Help! Chief Chilly is causing
trouble for us. Can you help
us to defeat him?
15:
Help! Wiggler is causing
trouble for us. Can you help
us to defeat them?
16:
Help! Bowser is causing
trouble for us. Can you help
us to defeat him?
17:
You have successfully purchased [%]!
18:
New Highscore for [%]: [%]!
19:
This door requires the power of [%] cosmic
seeds to open. You need [%] more.
1A:
Welcome to the changing room!
You can view and change into all unlocked costumes!
1B:
Welcome to the music room!
Listen to the game's soundtrack here.
1C:
Seems like this door is sealed by the Showrunner.
Maybe visit again after a big event?
1D:
To open the door that
leads to the 『endless』
stairs, you need 70
Stars.
Bwa ha ha!
1E:
You'll need the vanish cap
to get through here.
1F:
You'll need the wing cap
to get through here.
20:
You'll need the metal cap
to get through here.
21:
You'll need a koopa shell
to get through here.
22:
You'll need a corkbox
to get through here.
23:
You'll need rocket boots
to get through here.
24:
You'll need to be vanetal
to get through here.
25:
You'll need a bullet-bill
mask to get through here.
26:
You'll need a pipebar
to get through here.
27:
Hmm...
28:
What is this?
29:
What?
2A:
Peculiar...
2B:
You'll have to think
outside the box to solve
this puzzle.
2C:
Which way?
2D:
Warning!
Bottomless pit ahead.
2E:
Warning!
Dangerous lava ahead.
2F:
Warning!
Dangerous quicksand ahead.
30:
Warning!
Hostile enemies ahead.
31:
Warning!
Trolling ahead.
32:
Warning!
Void leakage ahead.
33:
To get past this gate, you
need to do a trick called
a ''Bomb Clip.''
First, grab a bob-omb. Then,
throw it while moving forward.
Catch it right before it
explodes, and it'll be
huge in your hands. It'll
push you backwards toward
the gate, and if you did
it right, you'll clip in.
If you fail, you can walk
away and come back to cause
it to respawn so you can
try again.
34:
The view here
is very nice !
You can smell
the bytes .
35:
This is
treacherous
bullet bill
mountain !
Bullets are
very dangerous.
Be careful !
36:
Very tired
and
very lost ...
Where am I ?
37:
Hey-ey, Mario, buddy,
howzit goin'? Step right
up. You look like a fast
sleddin' kind of guy.
I know speed when I see
it, yes siree--I'm the
world champion sledder,
you know. Whaddya say?
How about a race?
Ready...
//Go//// Don't Go
38:
FFFFFFFFF
Aygagya! I am the
cleaner of the house.
The maid, if you will.
You RATS made a
FFFFFFFFFFFFFFFF'ing
mess! I think I'm
going to have to
SSSSSSuck you up!
39:
Mario !
We meet once
again!
You seem
different
this time
...
I shall
protect
this cosmic
seed ...
With my
life ! ! !
3A:
Looks like this
telescope could use
a lens...
If you find a lens,
you should bring it
here.
3B:
You place the lens
inside the telescope...
3C:
As you peer into
the telescope, you
begin to feel your
soul rise...
3D:
Yargh!
It be the ol' Prospector.
I may've passed long
ago in this here dark mine,
but the ol' soul lives on.
I'll cut yer a deal.
Entertain me by
jumping the hot rope
25 times, and I'll get
yer a star!
3E:
Howdy!
Welcome to Cowboy
Canyon! Yeehaw!
Watch your step,
pardner. It's easy
to slip and fall.
Hope yer good at
jumpin'!
3F:
See this bullet?
It's big enough to
fit around yer head!
Hold [A] midair to
soar through the sky!
You have limited
horsepower though,
so plan your jumps!
40:
Yeehaw!
The view up here
is wild!
41:
Hold up, pardner!
This minecart leads
to the prospector's
cave.
Where there's gold,
there's danger.
Keep yer eyes peeled
in the darkness.
Some say the soul of
the old prospector
still lurks among the
cave's walls.
42:
Nasty robbers are
raiding the town!
43:
Who is this peasant,
who is kneeling before
me?
Does thou request
a star, as well as
access to the rocket
boots?
If it is so, one
must duel thee to earn
my trust first.
En Garde!
44:
Thee hath earned my
trust. Take this star.
The gate to the
rocket boots has been
opened. Doth not hesitate
to come visit again!
45:
My dear servant, I have
a very important quest
for thee.
My wife has an illness
that makes her quite
mad.
If you could, visit
her and figure out
how to make her better.
46:
My My, Mario...
You have arrived
just in time!
The darkness...
I can't get it out
of my head!
I apologize for
what my body is
about to do.
47:
Thank you, Mario.
Us thwomps will be
forever grateful for
your kind acts.
You've extracted me of
this... star of
emptiness. I don't
know why you'd want
it, but you can for
sure have it.
48:
By decree from the
King of thwomps, all
rocket propelled
equipment is
prohibited within
the palace!
49:
One must gain royal
permission from the
Thwomp King in order
to enter the rocket
boots course.
4A:
I am the keeper of
the gate to the royal
palace.
One who presses the
purple button will
open the gate.
Anyone who makes it
up here on their own
has permission to see
the King.
4B:
This is the entrance
to the King's royal
throne room.
One must be prepared
to see our great
and honorable King!
4C:
One of the nasty whomps
called me a CHICKEN!
Nobody calls me chicken!
I don't look like a
chicken, do I?
4D:
Hey! Welcome, user, to
the Virtuaplex! This
facility is a simulacrum
of reality.
It's a universe free of
outside interference,
composed of
ffffU-1F311oreign data
and star power.
To the left we have the
bitfields, and to the
right, we have the train
station. The big hallway
leads to the office of
the EXPUNGED.
4E:
Hey! This elevator
leads up to the office of
the Executive. Nobody is
allowed, except for
administrators.
4F:
Hey!
Ziplining is fun and
all, but you'll burn
your hands without a
proper ziplining tool.
A pipebar would
definitely help.
Hold on tight though!
You wouldn't want to
fall off now, would
you?
50:
Hey!
We are AI, (known as
null bodies,) generated
by the Virtuaplex in
order to construct
this great city.
If you notice any
suspicious activity
from any null bodies,
be sure to report it
to VP authorities.
51:
The gate has opened. You may now enter!
52:
You feel vibrations from deep below...
53:
The Death Pokey has awoken!
54:
You've found a wallet. The maximum coins you
can hold has gone from [%] to [%]!
It also came with 50 coins that you can spend.
55:
You've found the [%] costume!
Put it on?
56:
You've just pressed the purple switch.
Rocket Boots & Wings will now appear out
of all purple boxes!
57:
You've just pressed the black switch.
You feel a shiver down your entire body.
All Pandora's Boxes have now been unsealed.
58:
You've just pressed the cyan switch.
Vanetal Caps will now appear out of all
cyan boxes.
59:
You've just pressed the yellow switch.
Koopa shells will now appear out of all
yellow boxes!
5A:
Beware of this pit.
It does not have a
measurable magnitude.
Knowledge of contents
at full depth points
to NULL.
5B:
''Greetings Superstar,
Did you know your nemesis hid in the decrepit
castle all this time?
5C:
I implore you to defeat him, once and for
all -- for the sake of the kingdom.
-Yours truly, The Showrunner''
5D:
Speedrun Shortcut
5E:
...
5F:
It appears he fosters his strength in a hidden
compartment behind one cursed mirror.
60:
Ladies and gentlemen, kids and gentlethem, I hope
you're buckled up, because the show is back on the
road!
61:
Ran by yours truly, the world's incontestably greatest
host - the Showrunner!
62:
But enough about me. Of course, while I do shine brightly,
today another great star twinkles onto the stage in a
glamorous fashion. He, who has fought and won against
63:
the koopa king in this very castle, the Mushroom Kingdom's
poster boy - Make some noise for Mario Mario!
64:
So, our big-in-spirit guest has come here today to face
his old nemesis. I don't think any of you need
introductions to the great Bowser...
65:
This final showdown will truly be a sight to
be televised!
66:
Hidden behind a magic mirror, lie worlds which come
alive through the power of the stars - these hidden
palaces were to be the koopa king's trump card in
67:
the unlikely scenario of his defeat. Y'all think
he was being careful, or is he just a prophet?
68:
Let it be known that the studio has took the
liberty of using its own stars to reshape the
worlds -
69:
to provide the best experience for our little
contestant, of course...
6A:
So many threats and wonders await beyond this
cursed mirror, so get ready to witness the
show of the millenium!
6B:
Mario! Long time no see!
Dude, it's been awhile.
After you beat me in those
races we had, I decided to
retire, and instead sell
Koopa the Quick brand
badges!
I'm actually quite
the salesman, the business
has been doing well.
Why not check out
some of my wares?
You might find them
useful.
6C:
The koopa king is beckoning.
What say you, superstar☆?
6D:
...
Beware of the radio
tower. It blasts away any
living being within its
sightlines.
6E:
...
After you came to our
planet and defeated
the dark star, all
was well.
All was well, until
the parasite moon showed
it's face to our world.
Down with it, came an
idol. Everyone gazed
upon it with awe.
That's when the end
of our world began.
6F:
The more cosmic seeds
you remove from the
grasp of Agamemnon,
the weaker the emissions
from the well become.
Maybe if you weaken the
well enough, you could
jump in without being
vaporized.
Maybe then, and only
maybe then, you may
be able to put an end
to this cycle of
death.
70:
We ourselves aren't
absolved from guilt.
Even before Agamemnon
came, we had our own
dark secrets.
Agamemnon gave us no
choice but to open the
door of the windmill...
71:
WARNING!
Popcorn butter is VERY
HOT. Eat with caution.
72:
That filthy excuse of
a king treats us whomps
as an inferior species.
They force us to build
more towers, more houses,
and more castles.
Do we ever get anything
in return? No! Not even
a thank you!
This time around, you
won't be able to walk
at all!
I'm gonna pull the rug
right out from under
your feet!
73:
You're just a chesspiece
to the king. A peon, if
you will!
One day you're on top of
the world, and the next
you're on the bottom
pillar of society!
You'll see, stupid
plumber, you'll see!
I have one last trick
up my stone- er, sleeve.
Have fun in the abyss,
stupid cowardly peon!
74:
Whaaa....Whaaat?
Can it be that a
pipsqueak like you has
defused the Bob-omb
king????
You might be fast enough
to ground me, but you'll
have to pick up the pace
if you want to take King
Bowser by the tail.
Methinks my troops could
learn a lesson from you!
Here is your Star, as I
promised, Mario.
If you want to see me
again, select this Star
from the menu. For now,
farewell.
75:
Heathen.
You have destroyed
this land.
You are the one from
Terra?
No wonder you're
here...
Your prophet failed
integration. He was
unfit for his role.
Well, that'll be
enough trouble from
you.
You're a stain who
refuses to get wiped
off.
That changes now.
76:
...
This is all
his fault.
77:
This darn pig always be
upset about somethin'!!
The only way to get em'
to calm down is a
relaxin' tune.
--Farmer
78:
Learn to drive a horse
carriage! Jump on, and
hold the analog stick
in the direction you
want to go. Don't worry,
you won't fall off.
79:
These darn pesky weeds!
They be burnin' up my
poor crop. I'll pay you
well if you can yank em'
all out!
--Farmer
7A:
Welcome to Blueberg.
Us robozos manage the
power generation and
internet services of
Starfair.
We live many kilometers
below the surface. Most
people don't know we
exist, despite using our
services often.
7B:
Beware of the server
acid! It's useful, but
also dangerous.
On one hand, it increases
the speed of any machine
submerged inside 3x.
It also serves as a data
storage medium, being able
to store 1 TB of data
per square cm.
However, due to the
extremely low pH level, it
does 5 damage to humans
like you, to be precise.
7C:
Hidden somewhere in this
city is the Vanetal switch.
It's a new experimental
cap that combines the
effect of the metal cap
and the vanish cap at the
same time.
7D:
Humans used to live in
this urban area. As time
went on, the server
acid degraded the air
quality.
There used to be cars,
street lights, benches,
posters, and all sorts of
novelty areas.
When they left, we
disassembled everything
and scrapped them for
resources.
The inside of the
buildings only serve
as server space, with the
exception of the shop and
the bank.
It's just us robozos
who live here and maintain
the equipment. Most of the
inhabitants here moved to
Starfair.
7E:
An issue has arisen.
A man by the name of
'Showrunner' has
disheveled our
government building.
Someone needs to
squash this bug and
make a PR ASAP!
7F:
What's this black dotted
outline? They are dragon
coins, of course!
You can only collect
these if you're riding
a green dino companion.
80:
You must fight with
honor! It is against the
royal rules to throw the
king out of the ring!
81:
You need a key in order to open this door. Capiche?
82:
Mind your own business,
we don't need no
strangers bothering us.
Take a stroll.
Wait a min. That uh,
tool you're holding.
That pipebar. Hey, you
could be useful to us!
We need to steal the
highcane from those
land fools who love to
grow it so much.
Use that pipebar of
yours and harvest all
the highcane for us.
If you do, we'll let
you onboard our ships.
You'll practically need
it when the tides rise.
83:
The climb to the top is
quite a treacherous
journey. Look around and
size up the situation
before attempting to
jump.
Movement related badges
can also come in handy
with situations like
these.
84:
This lava fall is very
dangerous. To climb, one
must combine side-flips
and ground-pounds to
reach the top.
If such a task is too
troublesome for one to
perform, the lava boost
badge may come in handy.
The lava boost badge
mitigates damage from
lava using the blue
meter, also known as
the mana bar.
85:
Prythee, accept my eternal
gratitude, Mario. The
kingdom is forever in your
debt. The queen and I will
always remember thee.
86:
Music Room
87:
Virtuaplex
88:
Changing Room
89:
A red lock?
A red lock
must need a
red key!
8A:
bro
i don't trust this
snake block
i get the feeling that
it would abandon you
and force you to do
wallkicks
but that's just me tbh
8B:
Walk the plank ye
scurvy dog! Ah, but I
jest with ye.
However, they be a
secret sometimes under
some gold doubloons.
8C:
Welcome to our glorious
empire. We've maintained
these lands for years
since the day we
assimilated with the moon.
Admire our wonderful
architecture, and
everything that we have
built up.
Just... Be sure to
ignore any of the foolish
fools who set sail in the
dangerous sea. They only
speak rubbish.
8D:
Don't you dare lay a
finger on my crops
you scoundrel!
8E:
Haha! Hey there, it
seems that every time
you remove a cosmic
seed from the empire,
the tides begin to rise.
Those land dwelling
fools have been a
thorn in our side for
long enough.
Maybe this is just
what we need to get
the upper hand!
We can flush them
right out.
Hey, I spotted a
cosmic seed on top
of this mountain.
Collect that for us,
will you?
8F:
This is it!
One final cosmic
seed to put in the
last blow to the
empire.
These are the final
hours for the final
empire. Let us finalize
this operation!
Let us sail to victory!
90:
I hope you internalize
the damage you've done
to our great society.
There's nothing we can
do to stop you now.
Hopefully the guardian
will take care of your
pitiful self.
91:
You've recovered 50
Power Stars! Now you can
open the Star Door on the
third floor. Bowser's
there, you know.
Oh! You've found all of
the Cap Switches, haven't
you? Red, green and blue?
The Caps you get from the
colored blocks are really
helpful.
Hurry along, now. The
third floor is just ahead.
92:
You've found 70 Power
Stars! The mystery of the
endless stairs is solved,
thanks to you--and is
Bowser ever upset! Now,
on to the final bout!
93:
Are you using the Cap
Blocks? You really should,
you know.
To make them solid so you
can break them, you have
to press the colored Cap
Switches in the castle's
hidden courses.
You'll find the hidden
courses only after
regaining some of the
Power Stars.
The Cap Blocks are a big
help! Red for the Wing
Cap, green for the Metal
Cap, blue for the Vanish
Cap.
94:
Snowman Mountain ahead.
Keep out! And don't try
the Triple Jump over the
ice block shooter.
If you fall into the
freezing pond, your power
decreases quickly, and
you won't recover
automatically.
//--The Snowman
95:
Welcome to
Princess Toadstool's
secret slide!
There's a Star hidden
here that Bowser couldn't
find.
When you slide, press
forward to speed up,
pull back to slow down.
If you slide really
fast, you'll win the Star!
96:
Waaaa! You've flooded my
house! Wh-why?? Look at
this mess! What am I
going to do now?
The ceiling's ruined, the
floor is soaked...what to
do, what to do? Huff...
huff...it makes me so...
MAD!!!
Everything's been going
wrong ever since I got
this Star...It's so shiny,
but it makes me feel...
strange...
97:
I can't take this
anymore! First you get
me all wet, then you
stomp on me!
Now I'm really, really,
REALLY mad!
Waaaaaaaaaaaaaaaaa!!!
98:
Owwch! Uncle! Uncle!
Okay, I " GIVE_UP ". Take this
Star!
Whew! I feel better now.
I don't really need it
anymore, anyway--
I can see the stars
through my ceiling at
night.
They make me feel...
...peaceful. Please, come
back and visit anytime.
99:
Can't let you pass.
Leader's orders.
If you want to talk to
him yourself, he's on the
tall pillar in Thwomp
Towers.
9A:
If you ever get lost,
you can always visit
The Showrunner in the
conference room for
a hint on what to do
next.
...
Is what I would say
if it weren't for
the fact that you
killed the
Showrunner...
Now I'm out of
a job!
You'd better make
this worth it and
destroy that horrible
moon...
9B:
Thanks to the power of
the Stars, life is
returning to the castle.
Please, Mario, you have
to give Bowser the boot!
Here, let me tell you a
little something about the
castle. In the room with
the mirrors, look carefully
for anything that's not
reflected in the mirror.
And when you go to the
water town, you can flood
it with a high jump into
the painting.
9C:
hey dude you here to see
Mario v Urbowser?
you got a reservation?
everything up to the
10:30 screening is full
let's check the 4:30
screening
okay man
the tickets for that
just sold out
you could try a
reservation monday for
the screening at 6
wait that just sold out
too
look man
just buy it on dvd when
it comes out
9D:
Keeping the star-power plant
running sure is exhausting...
Well, it's honest work.
Thanks to the power stars
donated by The Showrunner,
millions have access
to cheap electricity!
9E:
City light bright!
Brain work hard.
Big urge to gamble.
9F:
Put it on?
A0:
THIS city.Starfair IS
SO GREAT! I MET SO MANY
individuals.interesting.list !
I CANNOT WAIT TO SEE
YOU IN best.movie.20xx!
#ifdef VERSION_EU
#define KEEP_ON_PLAYING ".."
#else
#define KEEP_ON_PLAYING "
We want you to keep on
playing, so we have a
little something for you.
We hope that you like it!
Enjoy!!!"
#endif
A1:
Mario!!!
It that really you???
It has been so long since
our last adventure!
They told me that I might
see you if I waited here,
but I'd just about given
up hope!
Is it true? Have you
really beaten Bowser? And
restored the Stars to the
castle?
And saved the Princess?
I knew you could do it!
Now I have a very special
message for you.
''Thanks for playing Super
Mario 64! This is the
end of the game, but not
the end of the fun.
We want you to keep on
playing, so we have a
little something for you.
We hope that you like it!
Enjoy!!!"
The Super Mario 64 Team
A2:
Perfect, I'll let you go now. Don't
forget to upgrade in order to survive
the brutal challenges ahead.
A3:
Press START, go to the upgrade tab using L and R,
and press [A] to purchase a stat upgrade.
A4:
Before I let you go though, those stats of
yours look pretty... not good. You'll need
to upgrade them throughout your journey.
A5:
If you need help, go to the conference room
behind you through those two double doors. He'll
tell you what you need to do next.
A6:
Sooo yeah... The Showrunner finally caught ya,
huh? Well, all you can do for now is to go along
with it.
A7:
We're his employees. We aren't really physical
beings, so we sorta just form ourselves around
whatever location The Showrunner puts us.
A8:
Oh hey... Welcome to the Showrunner's studio.
Well, it's more like a stolen studio.
He kind of just... asserted himself here.
A9:
If you ever get lost,
you can always visit
The Showrunner in the
conference room for
a hint on what to do
next.
AA:
Hello there, jumpman!
Take a look at this
magnificent form I
possess! Haha! Quite
amusing, I hear. All
of the shareholders were
amused! They weren't so
amused when they learned
that the chairs have
tasers installed. Anyhow!
Welcome to the Studios.
We're recording a new
movie, live, where you
fight against the koopa
king, who is stronger
than ever.
A big deal, you see, as
my boss says we really
haven't been doing that
well in the box office
lately. A smash hit like
this is what we need! So,
just, do what you do best.
Collect 10 Power Stars -
we need to get some good
material of you going
through the kingdoms.
AB:
Hello there Superstar.
Been busy? Well, It appears
you still haven't gotten 10
Power Stars yet...
Unfortunate!
Well, there are plenty of
opportunities for you to
do so. The executive wants
this flick out ASAP, so the
least you can do is not
loiter around and get to
the jump, man.
AC:
That's some good material.
The struggle, and the
eventual overcoming of
obstacles...
Nothing a scriptwriter
could ever make feel so
natural! Splendid! I am
proud of you, little guy.
You are going to go
places. Those places?
The 10 star door. The
koopa king and you need
to have a final showdown
so that the movie can
have it's third act!
We took the liberty of
enhancing Bowser's
capabilities using a
Cosmic Seed, but I'm
sure it's nothing you
can't manage. Well,
good luck!
AD:
Well well well, if it
isn't the star collecting
movie-star superstar,
Mario Mario! We got some
good material, so the boys
are splicing this movie
together. As for you?
I think you deserve a
spoonful of a treat -
You can head over to
the Virtuaplex, a
little resort world
we created using the
star power. You are
free to mess around
as much as you want,
just don't disturb
the Executive, okay?
The Virtuaplex is the
only way he can spend
time here on earth....
AE:
Mario! Mario. Mario!
Hi there. So, remember
how I told you to not
disturb the Executive,
and you went on to
destroy his avatar?
That was quite the
prank. How funny!
Many laughs were had.
You have a very
i n t e r e s t i n g
sense of humor, my guy.
Well, your little
excursion destabilized
the entire studio...
How are we supposed to
keep this place together
if the Cosmic Seeds are
exposed? Please just,
don't get into any more
trouble, and leave the
Pandoras Boxes alone.
AF:
...
...
...
...
Oh sorry, haven't noticed
you here. Been too busy
putting out the fires
you've been causing.
Who would've thought that
you would be such a
liability...
Oh well! No risk, no
reward,as a famous
showrunner once said.
Say what, why don't you
get more material for us?
There's plenty of content
to be squeezed from these
kingdoms. How about
collecting some more Power
Stars? 30 should be good
enough. Yeah, why not.
Just, keep on doing what
you did when you were
not breaking apart our
studio.
B0:
Hello, mario. Guess what?
I forgive you! So what you
destroyed the Executive's
body, everybody does that
every so often, no biggie!
Say, why don't you go to
the city of Blueberg under
Thwomp Towers so that we
may talk this out? Just
you and me, like friends,
which we are, with no
ulterior motives, no
vengeful killings, and
absolutely no unnecesary
gameshows. Ciao!
B1:
...
B2:
Hello there, Mario Mario!
Short time no see, and even
shorter till we see each other
again! Mario v. Urbowser is
premiering fairly soon, and
it'd suck to not have you
there for the opening night!
While you're at it, feel free
to spend some time in
Starfair: my pride and joy.
When you're all relaxed and
ready, our tug-of-war may
finally reach it's climax!
B3:
Go defeat bowser!
B4:
GREETINGS EARTHENER.
WELCOME TO THE HUSHED
HAVEN, THE TRUE
PARADISE.
IT IS A PLACE
IT IS A PLACE BUILT
UPON YOUR DREAMS AND
DESIRES. EVERYTHING YOU
EVER WANTED, JUST THE
WAY YOU WANTED IT,
WITH NO NEED NEED FOR
CHANGE.
ENJOY YOUR STAY
STAY.
B5:
THE WATER HERE IS
SO LIMINAL
THE WATER HERE IS
SO LIMINAL
THE WATER HERE
REMINDS ME OF
MY YOUTH
I AM THE WATER
HERE IS SO LIMINAL
B6:
I FEEL SO FINE I
NEVER KNEW THAT I
NEEDED
I NEEDED IT ALL BUT
NOW ITS ALL HERE
HERE ALL WITH ME ITS
GREAT
B7:
I AM REMINISCING
BUT I AM SURE BUT
I AM REMINISCING
BUT I AM SURE ABOUT
IT ALL. CAN'T CHANGE
IT THE MOON IS
GOOD.
THE FRACTAL WAR ENDED
MANY OF US. BUT ALL
IT TOOK WAS TO GIVE
IN ALL IT TOOK WAS
TO GIVE IN TO THE
MOON.
B8:
THE PROPHET FORBADE
TIME KEEPING. WE
HAVE BEEN TIME
KEEPING FOR
BUT IT DOESN'T
MATTER.
TIME GIVES AND
TAKES, BUT WE GIVES
AND TAKES, BUT WE
WERE GIVEN IT ALL
BY THE PROPHET
WE WILL FOREVER BE
WE WILL FOREVER BE
IN THIS HALLOWED
GROUND WE WILL
FOREVER BE IN THE
HUNDREDTH MILLENIUM.
B9:
GAZE UPON THEM.
THE PROPHET. AND HIS
STAR AND HIS MOON.
THE PROPHET HAS GUIDED
THE PROPHET HAS GUIDED
US FROM THE CYCLE OF
SUFFERING TO THE THE
MOON.
WE BURNED THE ANCIENT
SCRIPT AND FORSAKEN
THE ANCIENT CALENDAR.
THE PROPHET HAS
THE PROPHET HAS
INTERCEDED IN THE
FRACTAL WAR TO UNDO
THE DIVIDE.
THE AGITATORS WERE
AND THE LOYALISTS WERE
REWARDED WITH THE
THE PROPHET HAS
VANISHED WHEN WE
ACCEPTED THE MOON
THE MOON.
THE MOON.
WE ACCEPTED
THE MOON.
THE MOON.
THE MOON HAS MANY
PROPHETS. IT SCOUTED
YOUR WORLD FOR
SALVATION.
HAVE YOU ACCEPTED
THE MOON.
BA:
@00FF00FFI: You are greeted.
We are a powerful
culture. We have
embraced the
macroviral organism
Agamemnon. It has sought
our wisest. It makes
@00FF00FFuse of our powerful
technology. In our
absence, maintain
the structure.
BB:
@00FF00FFII: The endoskeleton
makes use of Type-II
technology. However,
the exoskeleton makes
use of rudimentary
Type-I civilizational
technology, should minor
@00FF00FFdamage need be repaired.
BC:
@00FF00FFIII: The exhaust expunges
unnecessary quasilight
from inner core
ribosomes synthesizing
the seeds. It was
additionally used as
a propellant before the
@00FF00FFintroduction of the
exoskeleton. The light
waste is collected
around the upper
mantle. DELTA-class
and below biological
entities should
@00FF00FFrefrain from
interfacing with it.
BD:
@00FF00FFIV: In the absence
of our Prophet
''The Architect'', A
Prophet/Prophet
appointee from a
Type-II/Ionosphere-
communications
@00FF00FFpossessing Type-I
civilization may
assume the role
of maintenance.
BE:
@00FF00FFV: The cell always
assumes its prime
directive. Permission
of introducing
additional external
organelles is granted.
Working through or
@00FF00FFaround the crust
is permitted.
Interfacing with
the nucleus is
forbidden.
BF:
@00FF00FFVI: ''The Screen''
project is successful.
The eye is a
non-threatening symbol
of control for roughly
80[$] of Type-I
civilizations. It is
@00FF00FFnow easier for Cosmic
Seeds to find their
candidates.
C0:
@00FF00FFVII: Agamemnon may
form nerve connections
with equipment. All
devices are to be
accessible from
the nervous trees
within the crust.
C1:
@00FF00FFVIII: Cosmic seeds
may form nerve
connections with
equipment. They have
quickly managed to
adopt the intent
and utilize
@00FF00FFtechnology towards
the mission.
C2:
@00FF00FFIX: ''The Screen'' seems
to etched into a
signal replicated
and sent through
the crust nerve
connections. While
not evolved like
@00FF00FFone, it appears
to function similarly
to a neural network.
Once Agamemnon
reaches over 6500
kilometers in radius,
experiment with
@00FF00FFletting it process
information.
C3:
@00FF00FFX: Cosmic Seeds
inherit data from
the nervous system,
which influences
the development of
the hosts. It may
result in visual
@00FF00FFnoise or a variation
of ''The Screen''
being constructed.
Any changes to this
pattern are to be
taken note of.
C4:
@00FF00FFXI: Cosmic Seeds
find it easy to
utilize objects
resembling ''The Screen''.
''The Screen'' also
is far more likely
to manifest on
@00FF00FFcreatures which
are docile, easier
to influence.
C5:
@00FF00FFXII: The
PALAMEDES-project is
permitted. Instances
of PALAMEDES should
only be created from
DELTA-class organisms.
Instances of PALAMEDES
@00FF00FFare to be deployed in
case a Type-II
civilization threatens
Agamemnon.
C6:
@00FF00FFXIII: Avatars assume
control over Prophets,
while Prophets assume
control over Hosts.
Should this order be
upset, or should the
Prophet fail to establish
@00FF00FFan Avatar, Instances
of PALAMEDES are to
be deployed.
C7:
@00FF00FFXIV: Attention is
transmitted from the
Avatars to Agamemnon.
So long as there is a
transmissional connection,
the Avatar can help
gather attention.
@00FF00FFThus, Avatars should
assume the easiest
form to possess on
a given world, be
it spectral,
spiritual, digital,
conceptual, or memetic.
C8:
@00FF00FFXV: In the event
of the destruction,
absence or compromisation
of both Avatar and
Prophet, Instances of
PALAMEDES are to be
deployed.
C9:
@00FF00FFXVI: Blah blah blah.
Hey there superstar!
I assume it's you.
If it's not, I'm
getting killed.
But hey! If it IS
you, I'm still
@00FF00FFgetting killed,
so what's the harm
in that? All of the
Eggheads who ran this
place got Palamedes'd.
And guess who is the
only one qualified
@00FF00FFto be here? Me!
Well, at this point,
this place runs
itself. The moon
taught itself how
to run its own lab.
Too bad it doesn't
@00FF00FFknow how to read!
If you DID make it
this far, congrats!
You're going to get
torn in half by
Palamedes. Should
that not happen,
@00FF00FFhowever, there is
a little showrunner
special to help
you out there.
Now again, if I
placed it there
to harm the nucleus,
@00FF00FFI would literally
die, but you're not
getting past me,
so it's absolutely
fine! See you never,
superstar! ☆
send tweet
CA:
Welcome to your
brand new adventure!
Before you begin,
there are many things
you need to know that
have changed since
your last adventure.
The first thing we
will teach you is
the brand new camera
controls.
Use the [C]-Buttons to
change the direction
of the camera, zoom in,
and zoom out.
Use D-Pad left and
right to precisely
rotate the camera.
You can then use [R]
to realign the camera
to a 45 degree increment.
CB:
The red meter on the
bottom left of your
screen represents how
much health you have
left.
The blue meter
represents how much
mana you have left.
This function will be
explained later.
Currently, you only
have 5 of each. You
will surely get
pummeled at such low
values.
Luckily, you can
upgrade these stats,
using coins and star
power.
Your first upgrade
will be free. Press
START, use L and R to
navigate to the ''UPGRADE''
tab, and press [A].
If you ever get stuck
on a level, consider
doing an upgrade if
it's possible.
Show me that you know
how to upgrade, and
I will open the gate.
CC:
Time to learn about
badges! Badges are
enhancements that you
can equip to make you
more powerful, have
more insight, or do
tasks more efficiently.
Some badges utilize
the mana bar in order
to function. More mana
means more benefit
from badges!
To obtain badges,
one must find badge
shops in the levels
and hubs. I, in fact,
have badges that I
can sell you.
The first badge you
buy will be free!
However, future
transactions will
require payment.
CD:
Badges will not do
anything for you
unless you first
equip them.
To equip a badge,
you must first go to the
''BADGES'' tab in the
upgrade menu. Then,
press [A] on the badge
you want to wear.
The amount of badges
you can wear are
limited by your BP,
which is increased
by upgrading.
Show me that you know
how to wear badges,
and then I will open
the gate.
CE:
This is a green coin.
It is worth 3 coins, and
heals half of your
maximum health.
Every other coin in
the adventure, including
blue and red, now only
heal one point of health.
CF:
In this adventure,
moving platforms carry
inertia. This means
that if you jump off
of a platform moving
at 1 meter per second,
you will leave at 1 meter
per second.
Many sections of the
adventure utilize this
concept. Go with the
flow of the platforms,
not against it!
Here are some sample
platforms for you to
get comfortable with.
D0:
You have two different
coin counters. One is
your course coin counter,
and the other is your
castle wallet.
When you complete a
mission, your course
coins will be deposited
into your castle wallet.
You can also manually
deposit your course coins
using the money bag banker
found in most levels.
What you are currently
looking at is a wallet
upgrade. You can collect
this to increase the
amount of coins you
can hold.
Each wallet upgrade
increases your max
by 50 extra coins.
Also, all of them come
filled to the brim
with coins to spend!
D1:
Your training is
officially complete!
The Showrunner is waiting
for you at the end of
the hall.
D2:
WRETCHED BEINGS
D3:
TRAITORS OF THE EARTH
D4:
HEAR ME HERALDS OF THE PARASITE MOON
D5:
AS I BURN KNOW THIS
D6:
YOUR SINS WILL UNDO THIS WORLD
D7:
THAT WHICH SATES YOUR GREED WILL CREATE ARMAGEDDON
D8:
ITS WEIGHT WILL GROW TOO BIG OF A BURDEN
D9:
THE WORLD WILL ROT AND BURN IN FLAMES STOKED BY
UNCHECKED AMBITION
DA:
THOSE WHO ACCEPT THE GIFTS OF THE TEMPTER MOON
DB:
YOU ARE ON A PATH OF TRUE EVIL
DC:
AND I CURSE YOU EVERMORE
//
DD:
Aaaaand cut! Glad that was dealt with. Real piece
of work, that guy. This battle was quite epic, you
deserve nothing short of a clap and a half.
DE:
Aren't you excited? You'll be a star! Not a petty
one like you were before... The studio will make sure
your name will be known by anyone and everyone!
DF:
Tell you what, stick around the castle until the movie
is ready. You wouldn't wanna miss the premiere! Plus,
those worlds really could get us more revenue...
E0:
But, I get ahead of myself. Since you'll probably make
us Showrunillion dollars, you're welcome to celebrate
at our digital resort - the Virtuaplex!
E1:
There's a dozen fun things you can do there. Everything
is allowed! Except, of course, visiting the office of the
Executive. You are strictly forbidden from doing that.
E2:
....Man, Ur-Bowser. I'm surprised he managed to resist
the Cosmic Seed influence so much....
E3:
...Oh well, he's done with! Thanks to you, the man, the
myth, the italian! Makes me wonder why you look so somber
even though you've done this a dozen times.
E4:
Oh yeah, I almost forgot. Here's the castle star, since
you like collecting them so much. Consider it your salary.
Either way, see you at the Virtuaplex!
E5:
Mario! You fool, why are you here? Have you been trapped
by the angel too? Quick, hand over the power stars, I can
still fix this...
E6:
...No, this is exactly what I needed. Maybe this is a
blessing in disguise after all. Bwa ha ha. I am stronger
than ever, you see, thanks to this foreign star.
E7:
I am at my strongest ever, Mario! I feel like I'm losing
to my instincts, but the POWER... oh, the power!
E8:
This is the greatest opportunity I have to ANNIHILATE
you, once and for all!
E9:
I don't care if I have to use the CURSE OF THE MOON
that ANGEL gave me, the day of my TRIUMPH IS FINALLY
AT HAND!
EA:
Ah... So you have returned. Greetings, Mario. As much as
I wish the circumstances were different, I am not going to
fight you today. I don't know what you did, but this...
EB:
'Cosmic Seed', as that angel calls it. It has weakened.
I don't feel any control coming from it anymore, it is
vulnerable once more, alike to power star.
EC:
This isn't my defeat. The worlds in paintings have been a
failed project since the beginning - So don't think this is
me at my strongest. But...
ED:
My minions, who managed and nurtured these worlds - the
only reason they would give up the fight in my name is if
a greater authority asserted itself.
EE:
I think there could be other foreign stars like the one
given to me.
EF:
As much as it pains me, I must ask you to free these worlds
from the influence of that... unsettling moon. I will leave
this castle and regain my strength.
F0:
As a parting gift, you may have these telescope lens. They
will allow you to move to a higher part of the castle, which
too, rests in fantasy.
F1:
However, even it might have been touched by the angel of the
moon. I have no way of knowing.
F2:
Urgh... I am putting my honor on the line for you. You best
not dissapoint, or the Mushroom Kingdom will feel my fury
once more!
F3:
...Good luck, Mario.
F4:
And out he comes, Mario Mario! Welcome! Don't be shy, come
on the stage. You're going to be late for the quiz show!
F5:
...Or just late in general, because the ceiling is about
to eject spinning sawblades.
F6:
-Ahem- Greetings, gentlemen! My name is Brandon August
''SHRN'' Showrunner, and today we're doing
'Who Wants To Be A Hundredare'!
F7:
That's right! If you walk out of here victorious, you will
receive a hundred bucks I found in my sock drawer this
morning! Good enough for risking your life, I would think!
F8:
Very well, let us introduce the contestants to everyone
watching at home. On the very right, a proud representative
of the LGBTQ community, Working Class Whomp!
F9:
Haha! I am on the top of the world once more! I want
everyone watching to know that I, sincerely, from the
depths of my heart, hate thwomps-
FA:
Thank you Working Class Whomp, very cool. Next up, in
the middle, the shining star of the mushroom kingdom,
Mario Mario!
FB:
And our third and last contestant is... Actually, Who
are you?
FC:
Not a memory.
FD:
I actually don't recognize you. Could you perhaps give us
all a few words on the topic of yourself?
You sure look interesting!
FE:
Reggie! My name is Reggie. You should KNOW that by now!
How come you have already forgotten! I've been here all this
time, scratching at the collective unsconscious of mankind!
FF:
Wake up. Wake up and witness how I ride this wave of
entropy. The artificial contagion can't be kept at bay
forever. I will survive.
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